22 November 2014

Google Glass



Imagine going to Chinatown, or China, and walking through the fresh market. You want to buy some bok choy, but you are not a Mandarin speaker.

WHAT THEN??

THE WAY OUT IS HERE!

Welcome to Google Glass and the new “wearables”.

Your wearable computer translates the signs into your native language and superimposes the information onto your field of vision.



QUICK LIST OF APPLICATIONS


Google Glass does anything a smartphone can do. It is like a smartphone with voice recognition capability, mounted on the frames of glasses. But because it super- imposes images onto the wearer’s vision, some applications are experienced differently or better than on a smartphone. Here are a few of the basic functions:

• Take a Picture & Post It Anywhere

• Take a Video & Post It Anywhere

• Call a Friend

• Text a Friend

• Translate Language

• Get Directions

• Get Information, Find a Website

• Record Voice, Video or Notes

• Connect to the Internet of Things


Google Glass is one of the first and most advanced of a new breed of mobile computing devices called “wearables.” Wearables augment our senses and capabilities in all sorts of ways. Google Glass is worn on the frames of glasses. Relevant images and information float in front of the viewer’s field of vision. The wearer can get directions superimposed onto the landscape, or information about flights while standing in an airport, or facts about landmarks, all without stopping to refer to a handheld. The information is conferred to the user seamlessly. When a digital image or information floats on top of “reality,” that is called Augmented Reality (AR). But the capabilities extend further. The Google Glass wearer can say, “Take a picture,” and the scene in front of the viewer is captured. Then the picture (or video) can be shared “live” on a social network or sent to a specific individual. All the capabilities of a mobile device (and then some) are incorporated into the vision of the wearer.
Making computing wearable means there is no separation between the user and the device. The device becomes part of the user and enhances the user inherently. Why is this a big deal? Because seamlessness removes barriers due to the limitations of one’s native intelligence, such as lack of mathematical ability. If I have a device like Google Glass, I could calculate exchange rates on multiple currencies on the spot (even if my unaided ability to multiply fractions is weak). Sure, my old smartphone could do that … sort of. But here’s the difference: a separate device functions like a reference tool; an embedded device confers a new skill.


Google Glass: Why is it so important?


Capability
Implications & Uses
1.Augmented Reality
Language translation can be superimposed on written text and (later) by voice.

Information or images pop up when triggered by pre-programmed location or objects or when summoned by wearer.
Immediate, hands-free language translation seamlessly removes barriers to communication. The user is empowered to act in a variety of contexts while saving time.

The wearer’s knowledge base is expanded by the AR overlays. Information, instructions, entertainment or games may augment the wearer’s experience of the world. 
2.Hands-Free    Visual/Voice    Communication
Pictures, videos and text can be consumed or created without interrupting other activities. 
Training is enabled in any context; audits can be created, posted & responded to faster; Research methodologies will explode.
3.Connecting to    the Internet of    Things
Hands-free commands can increase productivity and reduce mistakes, because the wearer is in the context of decision-making (not sitting at a desk).
Inventory management and ordering functions can happen with hands-free ease.
Barcode scanning with Glasses means seamlessness between noticing that (say) the milk is gone and ordering product. 

Glossary

Wearables are “miniature computers that are worn by the bearer under, with or on top of clothing or glasses. There is a constant interaction between the computer and user. These devices act like a prosthetic, becoming an extension of the user’s mind and/or body.”  Google Glass, an important new wearable, floats information and images in the viewer’s vision, overlaying graphics onto the real world. This overlay is augmented reality. When wearable are embedded into our senses (visually or mentally), they confer new skills. Wearables will allow us to interface with the world, armed with superpowers of cognition. This changes my functioning as an individual, because I have the collective knowledge of many, as well as the computational ability of a supercomputer. A distinctive new self has been born: the Augmented Self. The Augmented Self is the artificial expansion of a human being’s natural cognitive capacities, including memory, sensory and social awareness, knowledge and analytical ability, and, finally, agency. Many of these capabilities are available to us now, but I believe that the new wearable interfaces will make these disparate functions work synergistically to create a new kind of consciousness.





The Internet of Things (IoT) is changing our relationship with our physical environment. The IoT refers to the network of physical objects, which access the Internet. According to CISCO’13 “When an object can represents itself digitally, it can be controlled from anywhere.” The IoT allows for remote monitoring and control of objects, such as thermostats and light switches, but also power plants and city streets.

Augmented Reality (AR) is when an image or information is floating in front of the viewer’s vision, overlaid on top of reality. So, while looking at the Brooklyn Bridge, a viewer who has access to augmented reality could see information about the bridge such as its height, weight, length and when it was completed.  AR is used on smartphones today, but the user must look at the screen to see the image.  Glass wearers don’t need to refer to a separate device to get this information. They don’t interrupt their activities. Today, gamers use the AR capability on smartphones to play in real-world settings.

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